Basics of game theory and its applications to wireless communications

Ing. Giacomo Bacci
Ing. Luca Sanguinetti
Dipartimento di Ingegneria dell'Informazione: Elettronica, Informatica, Telecomunicazioni, Università di Pisa

20 hours, 5 credits

April 11 - April 15, 2011

Dipartimento di Ingegneria dell'Informazione: Elettronica, Informatica, Telecomunicazioni, via Caruso, meeting room, ground floor

   

Abstract

Game theory is a broad field of applied mathematics aimed at describing and analyzing interactive decision processes. Traditionally, the main areas of application of game theory have been economics, political science, biology and sociology. Recently, game theory has emerged as an effective framework to address typical problems in the field of wireless communications.

The first part of this series of lessons introduces the basic concepts of game theory by means of many toy examples taken from concrete problems faced every day in the context of wireless communications. The purpose of such examples is to help understanding the motivations that led many engineers to model networks as economic systems. In the second part, an overview of the relevant applications of game theory in the broad field of wireless communications is presented.

Syllabus

  • Motivations and main field of application
  • Static and dynamic games
  • Repeated and bayesian games
  • Potential and cooperative games
  • Application to economics
  • Applications to wireless communications